package game.entities;

import game.gfx.SpriteSheet;
import game.level.Level;


public class Entity
{
	public int x;
	public int y;
	public Level level;
	public SpriteSheet sheet;
	
	public Entity(Level level, int x, int y, SpriteSheet sheet)
	{
		this.x = x;
		this.y = y;
		this.level = level;
		this.sheet = sheet;
	}
	
	public void move()
	{
		
	}
}
